Arts

10 Works in this category
  • Bloom (2008)

    by Brian Eno & Peter Chilvers

    In this interactive mobile phone application touching the screen triggers an audio-visual response.

  • Sonic Helmet (2008)

    by Satoshi Morita

    Wearing this helmet allows you to experience 3-D sound in two ways at once: by listening to the sounds with your ears, and by feeling vibrotactile stimulations that are mediated through your scull. 

  • Akousmaflore (2006)

    by Scenocosme (Grégory Lasserre & Anaïs met den Ancxt)

    This interactive installation is a small garden composed of living musical plants, which react individually to human gestures and to gentle contact by producing a specific sound.

     
  • Aura : The stuff that forms around you (2007)

    by Steve Symons

    Walk around town with this GPS-enabled "aura'" backpack and headphones to experience a unique sound world - but be aware that you destroy the world as you listen to it, in fact you hear the degraded landscape created by other users' walks.

  • Crush-2 (2011)

    by Natasha Barrett & Karen Mair

    Crush is an interactive sound-art installation exploring the microscopic forces released during the process of crushing rock.

  • MindBox (2010)

    by Christian Graupner, Roberto Zappalà, N. Schnell & N. Peters

    The audience operates the levers and buttons of a modified one-armed-bandit and thereby remixes the pre-recorded music-video of a beatboxer that is displayed on three large screens and by speakers above the machine.

  • Swinging Suitcase (2010)

    by Jessica Thompson

    This is a portable sound piece that generates and broadcasts the sound of a flock of house sparrows in response to the act of swinging.

  • Random Access Lattice (2011)

    by Gerhard Eckel

    Using a hand-held device with speaker, the audience in this installation interactively explores a virtual sonic sculpture constructed from speech recordings, arranged in a three‐ dimensional lattice structure.

  • KII - Voicetopological Interface (2007)

    by Michael Markert

    The audiences' hands form specific gestures that imitate the opening of the mouth while speaking, and these are translated into a kind of voice.

  • The Movement I-X (2011)

    by Espen Sommer Eide

    This audio-visual iPad app is a commissioned work for this exhibition that focusses on gestural interaction.